1. From Stott Stewart a. Ok I’ve you talk about this several times. But what is the ten commandments of gaming?(sic) i. Lord Flagoon’s response. Grammar aside this is a great question. Because what are the Ten Commandments of gaming? Are they the manifestation of years of gaming and roll playing? Are they the collaborations between three gamers who have all seen one, if not all, of these guidelines of basic descent human interaction broken at their prospective game table? Are they rules cast in stone brought to me by the Lord of gaming to help establish my own religion? Too the first two questions the answer is “Yes.” The last one the answer is “Maybe” only if you are willing to see me as a prophet, because Lord Flagoon is not below getting free money from people wanting to believe that he will bring them to the promised land of gaming Nirvana. (When it comes to sacrilege I’m all in.) But seriously the 10 commandments are nothing more than a list of behaviors that we believe will help assist you and your gaming group into doing what Joe asks of you every week, “Get more from your games,” because that is what gaming is about getting all the entertainment, social interaction, bragging rights, and the fun and entertaining story’s that help create long lasting friendships that will strive throughout the years. But if all you are asking for is a listing of them look no further than the following link for all your curiosities will be quenched. http://www.dungeoncrawlersradio.com/ten-commandments.html 2. From Dane Harrison a. Hey this is Dane from the Dallas gaming group. We use to email you a while back and we have ran into a small snag and are looking for advice. We are running a Ravenloft game and my players are stuck in a church that is in the middle of a graveyard. Now one of the players took something they shouldn't have in a previous excursion. Now this magical item has created a problem for the players because it is an artifact of evil and has awoken all of the dead in the cemetery to attack the players to free it from their bonds. The rogue that stole it does not know that it is magical nor do the other players. The object is masking itself so that it will not be destroyed. So the players are stuck in this old run down church it night time and there are thousands of zombies marching in to kill them. How do I save them or at least make it so they don't forever hate me! i. So… Your rouge stole something that is biting everyone in the ass. Typical rouges. Other than giving them hints that this particular item is the cause of their grief, there isn’t much you can do. As the Commandments say “Respect the Consequences of your actions.” Like going into the Underdark without any night vision abilities; when you’re in Ravenloft taking any item has the chance of being of a maligned force (I would be more surprised to find a holy item in that cursed place). If you do choose to go this route, give them a fight to end all fights. Imation the end of Halo Reach, they are held up in a church with the horde at their doors, death is imminent, but they are brave warriors ready to die in victorious battle! Another epic fight comes to mind. Like I said this is going to be a fight and they may not come out unharmed, if memory serves me rite someone very powerful didn’t survive Moria. You can give them a fighting chance if they are the clever bunch and you can leave them some make-shift traps that they can drop on the heads of the zombies. Another idea comes to mind that the magical item starts communicating to the rouge and tried to take over his body. Or the artifact attracts the, more powerful, creature that’s controlling the undead mass. If there is something I have said again and again is. “Make them earn it.” You can help, but only slightly, never have the Deus ex machine come down and make everything alright. The players will remember the fight you brought them and how they succeeded or failed. They won’t remember the king’s garrison riding up to the doors and say. “There you go. We took them all out for you. Now on to the next step in your quests you little scamps.” Then pat them on the bum send them on their marry way. That sort of hand holding I would only wish to see in a Modern Shooter. If you want to go the hand hold rout give the players a chance to break the hold and try to stand on their own. As the DM you are the story teller and the facilitator of the characters that your players are portraying. Hope this helped. On to the next. 3) Max Cranston a) Hey guys this is kind of a character creation question. I am wanting to know what is the best way to create a fun character that is flawed. I have always played the tank in the group that is designed to soak up damage and I want to try something new and unique. Any ideas? i) So you want to up your gaming experience and play a fully flushed out character instead of a human meat shield? AWESOME!!! When it comes to creating a flawed character the sky is the limit. If you want to play a foppish warrior that is a bore to be around or is a complete @$ hole but everyone has to work with him because, like you said, is a damage sponge; go ahead. If your scrapping for ideas try here’s a list of some characters I thought of while weighting this: (1) mute Warrior (You would have to be completely silent and have a good story for this) (2) Bard with a sex addition (3) Anything with an addiction (sometimes the vices will be a hindrance or a godsend who knows) (4) A mage who suffers from hallucinations (5) A character with severe agoraphobia (6) A odd obsession with cats, the color purple, and has a stalker ex girl/boyfriend (7) Kleptomania (but isn’t a rouge or kinder) (8) Monk So these are but a few examples to try. Think of any sort of quark and figure how you would roll play it. The biggest rule is not to be afraid if it doesn’t work. Start our small and slowly start trying to break your comfort zones. Hope this helps.
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Gamer forge Listener Email: Name: Devon Smart Comment: Can Cure Light Wounds be used inside an Anti-magic field? Gamer Forge Response: Hello, Devon! DCR says: No. No supernatural ability or spell (or spell-like abilities) can be used within an Antimagic Field. The Field only supresses, or delays, magic. Items like Rings of Protection are temporarily rendered useless until the person wearing or using the items leaves the area. Before you ask, this is only temporary, so the items are not destroyed. Also, before you think about trying to beat the system, two Fields do NOT cancel each other out. You can't "meta" this one. But for a nominal finder's fee, Lord Flagoon would be willing to look the other way when trying to cheat. Gamer forge Listener Email:
Name: Marcus Ryno Comment: Is there a feat (or other way, I guess) to use Dex or Con instead of Str when making melee attacks? The only time I ever make a basic melee attack is an attack of opportunity, so I guess another way to fix this would be a way of using one of my attack powers instead of basic melee for an AoO. As requested by commenters: I'm playing an unusual Monk build, and although I've not built for AoO-spamming, I do seem to end up with a lot of them, and as I've not got a high Str, that's left me missing most of those. Gamer Forge Response: When getting your sneak on, DCR says: Yes, sort of. The feat Melee Training will allow your basic attacks to be keyed into a stat other than Strength. Being a "rogue", being able to use your Dexterity in it's place would be well worth the investment of a feat. Plan your levels accordingly. *Bonus XP: Need more reasons to train your melee skills more? Try modelling your next characters after these tried and true heroes: Fezzik from The Princess Bride fought through sheer constitution, letting his size do the talking. Sherlock Holmes fought with a hefty dose of intelligence. Cain from Kung Fu used the inner light of wisdom to negotiate his trials. Finally, the penultimate badass, Snake Plissken from Escape from New York could conquer through sheer force of personality, aka "Charisma". Gamer Forge Listener Email: Name: Henry Bronson Comment: I'm confused about Rogues and Use Magic Device. I've searched the core book and the Internet for the past 4 hours and can't find the answer to my simple question. Since a Rogue doesn't have any spells, a spell list or caster level, do you have to emulate a class feature in addition to all other necessary checks to use items like scrolls and wands? Gamer Forge Response: This one doesn't need a witty intro, or a long, drawn out answer! Hooray for simplicity! When faking it until you're making it, DCR says: Wands (unless otherwise specified) don't need any skill, feat, or ability to use it. That's the whole point for wands: anyone can use them. The "Use Magic Device" skill, however, IS a class feature. The "Rogue" is one of the very few classes that can use it. The skill requires nothing more than succeeding on a check against the caster level of whomever created it. In making the check, you effectively fool the item into believing that you meet the prerequisites for using it. Handy for use on scrolls, weapons, and anyone who decides to be a douche to you. This skill opens up a whole new level of prankery. Gamer Forge Listener Email:
Name: Travis Johnson Comment: Pathfinder seems to have a few varied ways of identifying magic items and their properties, though some are used only with specific types of items. What is, if any, the default way of identifying such items? What are the specific cases ? To make this as complete as possible, other methods giving partial information about magic items (knowing it's magic but nothing more) are also welcome. I have attempte to answer this question myself with what I've found so far but I have no idea if I'm right or have covered everything. Please let me know your thoughts? Gamer Forge Response: You don't need to be a super-sleuth to figure out magical items! DCR says: The "Identify" spell is used to figure out the specifics of magic, mysterious items. Each round spent observing or meditating on the item reveals more of its abilities. Sometimes a magic sword just has a simple glowing enchantment on it, and some things have abilities that our puny human brains can't comprehend. But each round reveals something new, if there's something new to learn. The "Detect Magic" spell merely reveals the presence of a magical aura. It's not as awesome and catch-all as it sounds. Gamer Forge Listener Email: Name: Malcom Haverstock Comment: How does water affect Mage Hand? I know there are rules regarding disorientation with ray spells, and use of fire under water. But if a person wanted to, for example, grab some keys from a well, would there be obstacles to overcome for using mage hand? Gamer Forge Response: Give the mage a hand. Ha Ha! Get it? DCR says: Not really. A Mage Hand spell can reach the item, provided you can see it. The real problem is, once you have the item. The hand is incorporeal, but the item is not. If you're trying to pull it out of a thorn bush or between prison bars, it still MUST be able to fit through and not snag on something. We only bring this up so you can be a total dick at all the right times. We love you, too, Internet. *Bonus XP: When you're short on ideas when describing magic items, look no further than Buffy, the Vampire Slayer. The television show has, bar-none, the most exciting and still practical descriptions of magic and how it relates to people. Plus, you can explore a time before vampires sparkled and werewolves weren't required to go shirtless. |
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